PathFollowerTrigger (Script)
It is used to activate a path follower when the player (or any other object) enters the trigger area. This script also requires a Collider2D as a trigger.
Example of a trigger in action: https://youtu.be/jObUKdQncMc (opens in a new tab)
The properties of a PathFollowerTrigger are:
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LayerMask: defines which layers can interact with the trigger. E.g.: Player
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Followers: a list of PathFollowers that will be activated when the trigger is fired
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Active only when inside: if checked the followers will only be active when the player is inside the trigger area, otherwise the followers will be activated when the trigger is fired the first time
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Change direction on activate: every time the trigger is activated it will change the follower's direction